Tuesday 26 April 2011

Representation of violence

James Bond Quantum of solace-
In this game thier is moderate violence, this is because you are made to shot and kill people. But the images of the people being shot are not very realistic or in detail which means this games is aimed at people 16+. This game is ment to make you feel like you are james bond and potrays violence as a good thing because you are doing it for a good cause.

Representation of Women in League of Legends (LoL)

      Women in LoL are frequently presented as powerful and confident. While not explicitly displaying feminist views, the portrayal of feminine characters is undoubtedly equal to that of their male counterparts. In game, there are over fifteen feminine characters, varying in age, personality, ethnicity, and heritage. This shows LoL's open view on women in video games, and don't conform to the conventions of bland and uninteresting women.
      LoL has been criticised on portraying their female characters too scandalously, however while this is true in some cases, it is balanced through the wide range of women shown in a multitude of different personalities. 
      LoL has been given the rating T for Teen, in account for fantasy violence and blood. LoL's target audience is young adults (16 - 24), the largest video game consuming audience.  

Representation of Violence/Women in Video Games

GTA IV
GTA is a violent video games about a gangsters in a made up American City. This sandbox style game where you can either follow the narrative of the game or can do what you want throughout the city. It is heavily revolved around violence and crime as you are able to run around the town shooting innocent people and stealing cars, potentially mowing them down with your vehicle.  This representation of violence is negative as the audience will feel there is nothing wrong with violence and crime in the real world. Many people are influenced by the game and this can be a big problem as crime rates can increase because of it. Even though the game is a 18 BBFC certificate it still does not seem to justify the contents of the game at all. This is because anyone, any age, can be influenced by the negative representation of the violence and crime in the video game.
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Research Methods

Production
Production is the making of a product. Games are created by development studios comprised of software engineers, artists and programmers who write the code, create the structure and animate the game making them playable for gamers. While developers create software, other companies create the hardware that the games run on. The major hardware companies in the games industry are Microsoft, Nintendo and Sony who make the Xbox360, Wii and Playstation3 respectively. Games can be played on other pieces of hardware such as phones, PC and handheld consoles such as the Sony PSP (Playstation Portable).
There are four main models of game development. The 'tent pole' business model, the Hollywood model, developing without a publisher and independent game development.
'Tent pole' business model
This method uses the resources generated from one big game to fund the production of smaller products. The first big game is usually heavily advertised and marketed in order to maximise the product's profit to help future products. There is an element of risk involved with this method because a company can't guarantee if there game will do well or recuperate its expenses. An example of this is the game Spore, which sold 1 million copies in the first 17 days, but the development costs were so big EA only expect to make their money back with 5 years of updates and sequels.

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Hollywood model
The Hollywood model is where a production company splitting up the development of a game into different areas in order to lower production costs. This also allows the different areas to be carried out to a higher standard because it is usually split into specialist divisions.


Developing without a pubisher
This is a far riskier approach - having to raise the funds yourself, however, this does allow for greater artistic freedom, with less strict time constraints.

Research methods into Distribution/marketing, Production and Consumption

Distribution
  • a distributor works with retailers to make a product purchasable for consumers. 
  • in the gaming industry, the publisher usually handles the distribution stages.
The Economics of Gaming
  • marketing is the most expensive part of gaming.
  • the advertisement part is highly expensive and usually equals or exceeds the budget used to create the game.
  • TV advertising is the most expensive but is the best way to show your product to a mass market.
  • The final cost comes in distributing the game.
Production
  • games are designed by groups of software engineers, artists and programmers who write the code, animate the characters and create the structure that makes games playable for consumers.
Different models of production
- Tent pole business model 
  • publisher releases one blockbuster game with heavy marketing and investment. then they use the money made from this game to create more riskier creative games. 
  • Grand Theft Auto brings in a lot of money for Rockstar which allows them to invest smaller hits such as Canis Canem Edit, Manhunt and future products such as LA Noire and Agent.
  • a disadvantage of this is the company are gambling on one game being a massive hit and sometimes even if successful big games can't make back the money needed.   
- Hollywood model 
  •  where parts of a games design are contracted out to other companies this helps lower development costs  of the game.
  • this means the development team can be made up of smaller numbers such as 10 - 20 rather than 50+ and the work is pieced together using specialist external teams.
Consumption
  • a consumer is anyone who buys, plays or downloads the game.
  • some types of games that consumers can play are party games, political games and multiplayers.
Video game characters
  • in most games you are given a selection of characters and you choose one based on appearance and the skills of the character in the game. some games though give you the chance to create an avatar your own personal character and most people tend to design this according to themselves or friends.

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consumption- This is how the consumer is attracted to the game, this could be due to the graphics used or the use of multi player to socialise with friends and family. Most games are played on consoles such as the wii which allows the consumer to interact with the game as they have to move around in order for the character within the game to move. This would be more suitable for a family, allowing everyone to join in at all ages, another example of this is xbox kinect.
Another social game would be call of duty as players can play online with others as well as communicate. However this game is most popular with males as it involves violence. It also has different stages as well as different locations for the consumer to play. This means that groups of people or friends can play together in order to beat the other tean, attrating them as they can talk to their friends and have a fun experience.

production- there are two ways to produce a game, one is the tent pole business model. the publisher releases a block buster game (hoping it will be a success) by using heavy marketing and investment. the money made is then used to invest in riskier games.
the other is the hollywood model. this is were parts of the games design is contracted out to other companies to lower development costs. this means that the work is done by specialists outside the business.

distribution- this is were the company decides who their target market are and advertise, their product can be available from retailers in shops as well as online. it has to be sold at the correct price to attract the target audience, promotional deals and limited addition games can be a way of attracting more customers, this can then be advertised through word of mouth as people will tell their friends persuading them to buy the product.

Alex Minall
jasmine smith

Research methods, production, distribution and consumption

Consumption-  Is how the consumer gets to play the video games. Your able to play video games  on the internet, computer games, ds, psp, game boys, x-box, playstations and wii's. These are all ways to consume  video games.

Production- have to create and make the game. There are developers who are artists and programmers which write the codes.

Distributers- work with retailers (shops and online) to make the product available for the consumers to be able to purchase.

Definitions

Production- games are created by development studios comprised of software engineers, artists and programmers who write the code, create the structure, and animate the game making them playable for the gamers. It's these developers that are perceived as the " talent" in the industry.

Distribution- A distributor works with retailers(shops, online) to make products available for the consumers to purchase. In the games industry the publisher usually handles the distribution.

Marketing- Marketing s the wide range of activities involved in making sure that you are continuing to meet needs of your customers and getting great value in return. Marketing is usually focused on one product or service. They use market research to find out what they need to meet and how to meet them. They analyse the competition and find their niche market and setting the price. 

research methods on distribution, consumption and production

consumption:
It is how the consumer interacts with the product, for example how the consumer plays and takes in the game. There are many platforms for gaming throughout the industry and such as Xbox, Playstation, Wii, Ninetendo DS, PSP and the PC/Mac. The consumer plays the video game on one of these platforms, in effect consuming the game. Due to the different types of games, each person will consume and understand the game differently to each other. Also games are played differently to each other, for example the WII is actively consumed and perhaps consumed within their family while playing the game. The Xbox will be consumed usually alone and the deeper storylines will be understood differently depending on the individual.

Distribution:
Distribution is how the product is sold and how the consumer buys the product. It is where exchange of money for the game happens. The distributors sell the game to the retailers, who then sell it to the individual who buys it. This is part of the old distribution model, the new model has had an impact from the internet. Gamers can now more easily buy games straight from the publishers over the internet, for example on Xbox Live you can download games straight onto the console, without hassle of buying the game from a retailer. IPhone Apps can also be downloaded off the Itunes App store and onto the Iphone immediately. This will save time and money for the consumer, as well as time and money for the distributor and producer.

Production:
Production is how the game is made, created and producer, effectively the birth of the game. The idea is created first with initial levels and designs created and characters produced. This will of course be done in rough, perhaps with sketches and story boards at first before being transferred onto a computer and desgined and produced further. The software engineers, artists and programmers work together to make the game playable. This can be a time consuming process as the end product has to be "faultless" and perfect so the consumers will be happy with the quality of the game. In sense the developers and producers are seen as the "talent" of the industry as they come up with the ideas and put them into a game.

Friday 8 April 2011

Timesplitters two

Timesplitters 2 is a first person shooter for the Gamecube.
It has both a single player and co-op story mode, as well as an arcade mode with customizable setting (maps, weapons, characters etc), in which Players fight for top of the leader bored.
The game play, although unrealistic, was enjoyable and imersive. It was reflective of other FPS games from the same time such as Golden Eye. The levels were quite repetitive in layout and style, which is common in low budget games as money can be saved by using the same layout. There was a large selection of weapons and characters which helps to keep the game play exciting.
The Character models were quite low resolution and there was little texture work on the environment.
The sound track is of very high quality taking inspiration from popular trance/techno and the sound effects were very original as each gun had its own sound effect as well as surrounding sound effects.
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Video Game Review - super mario gamecube

The game Super mario uses lots of ket elements which includes the genre, story, game play, graphics, sound and controls.
Super mario is an action genre where you have to complete different levels according to the story. Although the genre is action, it isn't a game about punching or shooting, it's about saving the princess from 'evil'.
The game has a story and has subtitles to translate the mario language and to let the audience know what they need to do next. It is manufactured by Nintendo and was assembled in Germany. Super Mario is part of a series of games but not all of these follow the same storyline or follow on from each other. This is a role playing game and it is in real time. the colours were bright and the sound changed with every new storyline. the controls for the gamecube are quite hard to play with and the game itself has a lot of different controls to remember. We played on the gamecube but it can also be played on the WII. the graphics for this game are bright and eye catching but not always as smooth as they should be.

red dead redemption review

Red dead redemption is an action shooting role-playing game made by rockstar. It is available on the Playstation 3, Xbox 360. Because it is on the next generation consoles, the graphics and sound are of an expected high quality. The visual quality is high, with realistic motion and the sound giving a realistic feel. An example of this could be the visuals as you are going across the map and an example of the sound could be the sound of the gunshots in a fight.  It is a role playing game, where you play the character John Marston and is set in real time. The game is the second in the series, both using free-roam gameplay and use a Western, cowboy setting. You have to have a bit of practice with the controls before you play the game really well but once you have the gameplay is fantastic. You can skim and kill animals and shoot and get into fights with other people. There is a very basic plot involving the main character, who is a cowboy, getting caught by a gang and managing to get away.  If we could rate this game we would give it 4 stars out of 5. This is because there is a visual glitch in the game which we spotted that ruins the overall good feel of the visual aspects of the game and the controls are also quite hard to learn how to use so people may not find the game enjoyable at first.

Grand Theft Auto 4 Review

The Graphics
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- The graphics in GTA4 were very realistic and the visuals were pretty outstanding. for example, the scenes where we exploded cars with a rocket launcher were very effective. Some minor glitches in the game were the scenes where we found our character walking into other characters in the game, it was very  unrealistic.


The Sound


- The sound in GTA4 was mainly diegetic as the music was presented in a way which our character could also hear the sound being played. an example of this was whilst we was driving in a car, the radio was playing which both our character and us as the audience could hear.


The Genre


- The genre is a Third-Person Action Adventure. The game itself was manufactured by Rockstar and is part of a series of games and is the latest addition.


The Story


- The plot involves the story of Niko Bellic, a veteran of an unnamed war in Eastern Europe, who is haunted by the betrayal of his army unit by one of its members which led to the death of all but 3 members. After the war Niko put his skills to use as a smuggler, while trying to track down the traitor. Ten years later, after a smuggling run that goes bad, Niko leaves Eastern Europe to escape the anger of his employer, Ray Bulgarin. Eventually, under persuasion from his cousin Roman, Niko comes to Liberty City, where he hopes to pursue the American Dream as well as Florian Cravic, the man he believes to be the traitor. After his arrival, however, Niko quickly learns that Roman's tales of riches and luxury were lies concealing his struggles with gambling debts and loansharks.


- The story is well-presented and involves a series of missions of which are very appealing to the audience. as a whole, the story alone is one of the main attractions this game has to represent. 


The gameplay and controls


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- The analog-stick controls the character while the a-button is used to run - the Y-button is used to get into cars and the top buttons control guns and vehicles. 


- after a while the controls are easy to get used to, however we did find it largely difficult to turn corners in a vehicle. We also found it hard to change guns, we felt that a better system could've been implemented to improve how we changed our weapons. 


The Rating and Overall opinion


- As a whole, we feel that the game lacks in many areas. for example, it failed to keep us entertained long enough to actually want to complete the game.
- the missions were okay, however most of them are lacking - most were not needed to complete the story and had no relevance to the main objective.


6/10

Video Game Review n ting init safe yeah fam

We played the game Bully on the PS2.  This game was a role playing game and a very simplistic storyline. It was called, 'Bully'. You play it in first playing action and attempt to go round and become the best bully in the game.

Thursday 7 April 2011

Analysis of video games

The two games we have chosen to compare are very different because the first game we analyzed (Stick Cricket) is aimed strictly at people aged 14 or over who like to play or watch cricket, but the second game (Bejewled Blitz) is not aimed at a particular audience because it has no explicit content or anything that is aimed specifically at children. The Sick Cricket game is very hard and you can play it on the computer or on an Ipod, Iphone or Ipad.
The Bejewled Blitz game however can only be played online but

Fruit Slasher verses Papa's Burgeria

Fruit Slasher is a browser game in which your objective is destroy as many pieces of fruit as possible within a time frame - gaining points in the process. It is available as an app for smart phones and over the internet. Its target audience, rather than a particular demographic, is bored people, whether their on a lunch break or waiting for a bus. This is similar to all causal browser games / apps, they attract an audience which have never played video games before and are therefore very simple.

Papa's Burgeria is also a casual browser game. After a short tutorial, your objective is to cook burgers to your customer's specifications. It has the same target audience as Fruit Slasher due to their genre.

Sophie and Alex, paired activity

We are researching the games bloons and bubble shooter to games which can be played over the internet. The first game was bloons which is a game that involves shooting at balloons by using arrows and you have to pop the amount of balloons that are required to move onto the next lesson. This game is aimed at children to teenagers who have access the a computer. Bloons can be played on the computer and as an app for a ipone/ipad.

The other game is bubble shooter where you aim your arrow at the colour bubble that matches the one that your aiming when you have three matching colours then they pop, the more you pop the better you do. This game is aimed at any age group from about 9 onwards with its simple instructions. This game can be played on iphones and ipads.

Paired activity - researching into 2 games

WGT (World Golf Tour)
This is a golfing game on the internet avaliable from www.wgt.com, and also facebook games. It claims to be the most realistic golf game on the web. You can play online agaimst other members, and can also add friends to play against. There are many game situations avaliable within the game such as, Stroke play, closest to the hole, etc. You can also buy credits to improve your equipment such as clubs, and clothing for your avatar, player. This game is targeted at anybody who likes golf, and is very addictive. 

The Moron Test 
this game is a quiz game where the questions are wacky and eccentric and designed to trick the player into getting them wrong such as one question where you are asked to press the green button 5 times after this you have to wait for a period of time till the screen changes but during this time people will be tempted to hit the button again.

Reece & Michael

Mario Kart:
CONTENT:
Mario Kart DS is a racing game, in which the player races in a kart against other racers as one of 12 characters, each with three karts to choose from. While racing, the Nintendo DS's top screen offers a third-person perspective of the player's kart, while the bottom touchscreen shows the race's current standings, items carried by each racer, and a map of the course.
 The game features five game modes—Grand Prix, Time Trial, Vs, Battle, and Mission. The Grand Prix and Vs modes require that the player choose an engine class from among 50 cc, 100 cc, 150 cc and 150 cc mirror.

PLATFORM:
  Nintendo DS/DS Lite/DSI/3DS and WII

TARGET AUDIENCE:
The game is rated at a 3+ so the audience is pretty much everyone however the nature of the game with colourful characters and simple game play the game is targeted at between 5-15 years of age. Because the WII is a family oriented console it is likely that it is also targeted at families who play the WII together.


FIFA:
CONTENT:
Fifa is a assocaition football video where players can play through different leagues around the world and different game modes. There are 31 Leagues as well as online tournaments and competitions. You can also create your own footballer and play just has him through campiagn mode.

PLATFORMS: 
Playstation3/Xbox360/WII/DS/PSP/IPod

TARGET AUDIENCE:
This game is rated at a 3+ because the nature of that game is not violent/ has no adult content at all. Beacuase of the sport content it appeals to the majority of males and football fans however the ages range is very large from 5yrs-50yrs of age. This is beacuse there are football fans of all ages who enjoy playing and watching the sport.

Massive Frog Vigilante

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Jono, Alex, Matt

GASOLINA




Team Role Reversal

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Team Hope

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killer kangaroos

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Sophie, mitch and henry game idea