Tuesday, 26 April 2011

Definitions

Production- games are created by development studios comprised of software engineers, artists and programmers who write the code, create the structure, and animate the game making them playable for the gamers. It's these developers that are perceived as the " talent" in the industry.

Distribution- A distributor works with retailers(shops, online) to make products available for the consumers to purchase. In the games industry the publisher usually handles the distribution.

Marketing- Marketing s the wide range of activities involved in making sure that you are continuing to meet needs of your customers and getting great value in return. Marketing is usually focused on one product or service. They use market research to find out what they need to meet and how to meet them. They analyse the competition and find their niche market and setting the price. 

research methods on distribution, consumption and production

consumption:
It is how the consumer interacts with the product, for example how the consumer plays and takes in the game. There are many platforms for gaming throughout the industry and such as Xbox, Playstation, Wii, Ninetendo DS, PSP and the PC/Mac. The consumer plays the video game on one of these platforms, in effect consuming the game. Due to the different types of games, each person will consume and understand the game differently to each other. Also games are played differently to each other, for example the WII is actively consumed and perhaps consumed within their family while playing the game. The Xbox will be consumed usually alone and the deeper storylines will be understood differently depending on the individual.

Distribution:
Distribution is how the product is sold and how the consumer buys the product. It is where exchange of money for the game happens. The distributors sell the game to the retailers, who then sell it to the individual who buys it. This is part of the old distribution model, the new model has had an impact from the internet. Gamers can now more easily buy games straight from the publishers over the internet, for example on Xbox Live you can download games straight onto the console, without hassle of buying the game from a retailer. IPhone Apps can also be downloaded off the Itunes App store and onto the Iphone immediately. This will save time and money for the consumer, as well as time and money for the distributor and producer.

Production:
Production is how the game is made, created and producer, effectively the birth of the game. The idea is created first with initial levels and designs created and characters produced. This will of course be done in rough, perhaps with sketches and story boards at first before being transferred onto a computer and desgined and produced further. The software engineers, artists and programmers work together to make the game playable. This can be a time consuming process as the end product has to be "faultless" and perfect so the consumers will be happy with the quality of the game. In sense the developers and producers are seen as the "talent" of the industry as they come up with the ideas and put them into a game.

Friday, 8 April 2011

Timesplitters two

Timesplitters 2 is a first person shooter for the Gamecube.
It has both a single player and co-op story mode, as well as an arcade mode with customizable setting (maps, weapons, characters etc), in which Players fight for top of the leader bored.
The game play, although unrealistic, was enjoyable and imersive. It was reflective of other FPS games from the same time such as Golden Eye. The levels were quite repetitive in layout and style, which is common in low budget games as money can be saved by using the same layout. There was a large selection of weapons and characters which helps to keep the game play exciting.
The Character models were quite low resolution and there was little texture work on the environment.
The sound track is of very high quality taking inspiration from popular trance/techno and the sound effects were very original as each gun had its own sound effect as well as surrounding sound effects.
Mars_prison_scrnsht

Video Game Review - super mario gamecube

The game Super mario uses lots of ket elements which includes the genre, story, game play, graphics, sound and controls.
Super mario is an action genre where you have to complete different levels according to the story. Although the genre is action, it isn't a game about punching or shooting, it's about saving the princess from 'evil'.
The game has a story and has subtitles to translate the mario language and to let the audience know what they need to do next. It is manufactured by Nintendo and was assembled in Germany. Super Mario is part of a series of games but not all of these follow the same storyline or follow on from each other. This is a role playing game and it is in real time. the colours were bright and the sound changed with every new storyline. the controls for the gamecube are quite hard to play with and the game itself has a lot of different controls to remember. We played on the gamecube but it can also be played on the WII. the graphics for this game are bright and eye catching but not always as smooth as they should be.

red dead redemption review

Red dead redemption is an action shooting role-playing game made by rockstar. It is available on the Playstation 3, Xbox 360. Because it is on the next generation consoles, the graphics and sound are of an expected high quality. The visual quality is high, with realistic motion and the sound giving a realistic feel. An example of this could be the visuals as you are going across the map and an example of the sound could be the sound of the gunshots in a fight.  It is a role playing game, where you play the character John Marston and is set in real time. The game is the second in the series, both using free-roam gameplay and use a Western, cowboy setting. You have to have a bit of practice with the controls before you play the game really well but once you have the gameplay is fantastic. You can skim and kill animals and shoot and get into fights with other people. There is a very basic plot involving the main character, who is a cowboy, getting caught by a gang and managing to get away.  If we could rate this game we would give it 4 stars out of 5. This is because there is a visual glitch in the game which we spotted that ruins the overall good feel of the visual aspects of the game and the controls are also quite hard to learn how to use so people may not find the game enjoyable at first.

Grand Theft Auto 4 Review

The Graphics
9673-gta4_box_large.jpg
- The graphics in GTA4 were very realistic and the visuals were pretty outstanding. for example, the scenes where we exploded cars with a rocket launcher were very effective. Some minor glitches in the game were the scenes where we found our character walking into other characters in the game, it was very  unrealistic.


The Sound


- The sound in GTA4 was mainly diegetic as the music was presented in a way which our character could also hear the sound being played. an example of this was whilst we was driving in a car, the radio was playing which both our character and us as the audience could hear.


The Genre


- The genre is a Third-Person Action Adventure. The game itself was manufactured by Rockstar and is part of a series of games and is the latest addition.


The Story


- The plot involves the story of Niko Bellic, a veteran of an unnamed war in Eastern Europe, who is haunted by the betrayal of his army unit by one of its members which led to the death of all but 3 members. After the war Niko put his skills to use as a smuggler, while trying to track down the traitor. Ten years later, after a smuggling run that goes bad, Niko leaves Eastern Europe to escape the anger of his employer, Ray Bulgarin. Eventually, under persuasion from his cousin Roman, Niko comes to Liberty City, where he hopes to pursue the American Dream as well as Florian Cravic, the man he believes to be the traitor. After his arrival, however, Niko quickly learns that Roman's tales of riches and luxury were lies concealing his struggles with gambling debts and loansharks.


- The story is well-presented and involves a series of missions of which are very appealing to the audience. as a whole, the story alone is one of the main attractions this game has to represent. 


The gameplay and controls


gtaiv_screen.jpg
- The analog-stick controls the character while the a-button is used to run - the Y-button is used to get into cars and the top buttons control guns and vehicles. 


- after a while the controls are easy to get used to, however we did find it largely difficult to turn corners in a vehicle. We also found it hard to change guns, we felt that a better system could've been implemented to improve how we changed our weapons. 


The Rating and Overall opinion


- As a whole, we feel that the game lacks in many areas. for example, it failed to keep us entertained long enough to actually want to complete the game.
- the missions were okay, however most of them are lacking - most were not needed to complete the story and had no relevance to the main objective.


6/10

Video Game Review n ting init safe yeah fam

We played the game Bully on the PS2.  This game was a role playing game and a very simplistic storyline. It was called, 'Bully'. You play it in first playing action and attempt to go round and become the best bully in the game.